A Guide to Kingdom Death: Monster Expansions

If you somehow found an evening to read our lengthy Kingdom Death: Monster review, you’re well aware that there’s already too much content to experience in one go. But if you’re as obsessed as we are, you’ll be aching for more. Unfortunately for our collective wallets, there’s a wide variety of expansions on the market and even more on the way.

There are even more expansions than we’ll talk about today. There’s a set of add-ons referred to as “white box” expansions but for the most part they are models of characters who appear briefly in the core game and add little in terms of gameplay options. The white box expansions are mainly cosmetic. However, there are a few exceptions to that. Either way we will be omitting all white boxes from this article as there’s already enough content to discuss.

Released Expansions:

Dragon King

Miniature base size: 150mm
Quarry: Yes
Unique Resources: Yes
Nemesis: Yes
Campaign: People of the Stars
Armor set: Dragon Armor
Settlement Locations: Dragon Armory and Throne
Terrain: Lava Pool and Obsidian Tower
Tactics: No
Innovations: Dragon Speech, Radiating Orb, Empire, Bloodlines, and Arena
Fighting Arts: Champion’s Rite, Unbreakable, Acrobatics, Fated Blow
Secret Fighting Arts: Frozen Star and Altered Destiny

The Dragon King is the biggest miniature currently on the market. The base of it is 150mm in diameter with the horns coming in at 7.5 inches high and the wingspan expanding 9.25 inches wide. It also comes with the Dragon Tyrant, Dragon People, and Dragon Armor Set minis. All of which are of a notably different art style representing a new area of world of KDM.

Most notably, the Dragon King expansion comes with a new campaign option for players who are ready to move on from the Plain of Stone Faces and experience a new part of this horrible world.

The People of the Stars campaign is a new story that follows survivors under the rule of the Dragon Tyrant. The Dragon King is the last remaining member of the ancient race known as the People of the Stars. In this campaign, survivors strive to achieve new heights of strength as they attempt to be reborn as one of the People of the Stars. Unlike other campaigns, it’s recommended that PotStars is enjoyed without any expansions other than what’s included with the Dragon King.

Dung Beetle Knight

Miniature base size: 50mm
Quarry: Yes
Unique Resources: Yes
Nemesis: No
Campaign: No
Armor set: Rolling Armor
Settlement Locations: Wet Resin Center
Terrain: Resin Dung Ball
Tactics: Attack Pattern, Block Formation, and Quad Strike
Innovations: Subterranean Agriculture, Round Stone Training,
Fighting Arts: Propulsion Drive and Carapace of Will
Secret Fighting Arts: Beetle Strength

The Dung Beetle Knight is one of my personal favorite expansions, possibly on account of the fact that I’ve grown to love all of the twisted woodland expansions. They maintain the same brutal challenge that the core game offers, but tend to be a little more whimsical in a “play with your food” sort of way. The resin dung ball creates an annoying obstacle and a devastatingly hard hitting weapon for the knight. Clever players will learn how to separate the knight from his beloved ball of dung, but only the best players will come out alive.

As daunting as the Dung Beetle Knight is, the rewards are all too good to pass up. Through showdown rewards, story events, and new settlement locations, the Dung Beetle Knight opens up a world of new possibilities and powerful gear that should not be missed.

Flower Knight

Miniature base size: 50mm
Quarry: Yes
Unique Resources: Yes
Nemesis: No
Campaign: People of the Bloom
Armor set: No
Settlement Locations: None
Terrain: Fairy Ring and Flower Patches
Tactics: Diversion Tactics, Lance Formation, and Spiral Formation
Innovations: Petal Spiral
Fighting Arts: Otherwordly Luck
Secret Fighting Arts: True Blade, Fencing, and Acanthus Doctor

Not unlike the Dung Beetle Knight, the mysterious Flower Knight lives in the Abyssal Woods, acting as the region’s guardian and she does not like to be disturbed. Survivors will struggles against her as she pulls them toward the center of the board and into her range of attack where they will be devastated by her wide attack swings. While ranged attacks are difficult to execute, her unique resources give players to chance to build the excellent Vespertine Bow. Not to mention that some of the unique flower resources can have some very funny effects, especially being able to instantly grow a baby at the cost of them having quite the ugly face.

The Flower Knight isn’t as essential of an expansion as some others are, but if you’re a Kingdom Death: Monster content hoarder like I am, it should be on your list, even if just for the People of the Bloom campaign.

Gorm

Miniature base size: 100mm
Quarry: Yes
Unique Resources: Yes
Nemesis: No
Campaign: No
Armor set: Gorment Armor
Settlement Locations: Gormery and Gormchymist
Terrain: No
Tactics: No
Innovations: Albedo, Rubedo, Nigredo, and Citrinitas
Fighting Arts: Mammoth Hunting and Lure Epilepsy
Secret Fighting Arts: Immovable Object

This ugly elephant-baby-anglerfish hybrid is a horrific brachium-mandibled, large-testicled, toxic monster that makes for a great place to start with your expansion collection. The Gorm is available to hunt as a quarry as early as Lantern Year one, introducing some variety from the early game hunts like the White Lion.

Gorm is arguably one of the best expansions for the price. It adds two new settlement locations that introduce a great early game armor set, four new innovations, two disorders, two fighting arts, and one secret fighting art. The included settlement event card is notoriously frustrating, but it’s at the very least thematically on point. As one of the biggest complaints about the early game is the lack of options, the Gorm expansion opens fresh new doors that brings some of the joys of the latter sections of a campaign to the early stages.

Green Knight Armor

Miniature base sizes: 30mm
Quarry: No
Unique Resources: No
Nemesis: No
Campaign: No
Armor set: Green Knight Armor
Settlement Locations: No
Terrain: No
Tactics: No
Required expansions: Gorm, Spidicules, Dung Beetle Knight, Flower Knight, Lion Knight, and Manhunter
Innovations: No
Fighting Arts: No
Secret Fighting Arts: No

The Green Knight Armor is a mixed armor set that requires rare components from both Manhunter and Lion Knight, as well as several resources from other expansions. All in all, it’s an excellent set of armor that adds five additional armor points to all locations for anyone wearing the full set. But as it requires so many resources from other game add-ons, this should be one of the last expansions purchased. Even then, this is one very difficult set of armor to get a hold of so only the most ambitious should pursue it.

Lion God

Miniature base size: 100mm
Quarry: Yes
Unique Resources: No
Nemesis: No
Campaign: No
Armor set: None
Settlement Locations: None
Terrain: Sinkhole and Lion Statue
Tactics: No
Innovations: Knowledge Worm
Fighting Arts: Burning Focus, Heroic, Ruthless, Unrelenting
Secret Fighting Arts: Necromancer and Worm Trauma

The Lion God once ruled over the fallen Silver City hidden somewhere below the plain of faces. Consumed by a parasite for thousands of years, even his once most faithful servants would not recognize him today. The warped beast wanders through the labyrinthine remains of the once great city, guarding its territory, and fending off unwanted looters.

The Lion God is a heavy hitter any standards and only the bravest should face off against this deceptive husk of a king. Even at level two, it can wipe out an entire hunting party with ease.

Lion Knight

Miniature base size: 60mm
Quarry: No
Unique Resources:
Nemesis: Yes
Campaign: No
Armor set: Warlord armor, Dancer armor, Brawler armor
Settlement Locations: None
Terrain: Throne, Balcony, Stage, and Horn
Tactics: Confounding Formation, Reviving Tactics, and Trip Formation
Innovations: Stoic Statue, Black Mask, White Mask
Fighting Arts: Wardrobe Expert, Tenacious, and Headliner
Secret Fighting Arts: Ageless Apprentice and Courtly Screenwriter

The Lion Knight feels like a bit of a departure from the other of Kingdom Death: Monster and tends to get a bad wrap for it. However, it’s use of randomly assigned roles that makes the Lion Knight stand out so much. Survivors will be randomly assigned the roles of ruler, fool, damsel, or villain, each with their own restrictions for the showdown. The Lion Knight battle allows players to exchange roles with one another at will, baiting the monster to change his focus.

While the Lion Knight sculpt is an impressive one, there aren’t any unique resources or new settlement locations. Any new gear is received from critical hits or special conditions performed during the showdown or reward collection. It’s a pricey buy-in for anyone who chooses to go this route, but there’s no denying the Lion Knight brings a new level of variety to gameplay.

Lonely Tree

Miniature base size: 30mm and 100mm
Quarry: No
Unique Resources: No
Nemesis: Yes
Campaign: No
Armor set: No
Settlement Locations: None
Terrain: Lonely Tree
Tactics: No
Innovations: No
Fighting Arts: No
Secret Fighting Arts: None

Depending on who you ask, the Lonely Tree is either the worst expansion of the lot, or the best. Once added to a campaign, it gets triggered by a hunt event or terrain card and will appear during a showdown as an additional figure on the showdown board. But the first time it appears it’s only terrain. Through later circumstances the tree can be fought as a special showdown.

The rewards from the Lonely Tree can have a decent impact on your overall campaign experience, like the ability to have a second savior. New fighting arts like Super Hair are a great new way to add extra oomph to existing abilities. Even the fight itself is unique in that it’s exclusively a ranged fight.

One of the primary reasons why players dislike the Lonely Tree is because of a range of typos and inconsistencies in the text on the rule books and cards. During the development process cards were renamed and weren’t made consistent across components before printing. It still works, but it’s there’s more miniature content in the box than there is gameplay.

Manhunter

Miniature base size: 50mm
Quarry: No
Unique Resources: No
Nemesis: Yes
Campaign: No
Armor set: No
Settlement Locations: None
Terrain: No
Tactics: No
Innovations: Crimson Candy, War Room, and Settlement Watch
Fighting Arts: Abyssal Sadist, Seasoned Hunter, Trailblazer, Transcended Masochist
Secret Fighting Arts: Eternal Will

Most of the Kingdom Death: Monster expansions have a dark body horror mini or some hefty new gear cards to draw buyers, but the Manhunter has neither of those. It’s the most unassuming expansion but packs a walloping punch.

The Manhunter is a savage fight and loves to deal out severe injuries to any survivors standing too close. Until you get familiar with his moveset, it can seem a bit unfair. But if players are able to survive, there’s a great set of gear and fighting arts that can be acquired from Manhunter, and it’s arguably easier to do that some of the other nemesis characters.

Slenderman

Miniature base size: 50mm
Quarry: No
Unique Resources: No
Nemesis: Yes
Campaign: No
Armor set: None
Settlement Locations: None
Terrain: None
Tactics: None
Innovations: Dark Water Research
Fighting Arts: Blotted Out and Phantom Friend
Secret Fighting Arts: Clarity of Darkness

He’s here, then he’s gone, then he’s there. But was he ever here? I can’t remember.

Slenderman plays on the familiar insanity mechanic and turns it on its head, punishing survivors for the otherwise beneficial stat. Worse, is learning how hard it is to hit a target you can’t remember was ever there.

Slenderman is a nuisance nemesis that will haunt the outskirts of your settlement and wipe well earned skills from the memories of survivors potentially rare and unrecoverable abilities. But the unique properties of an unfamiliar type of resource will introduce new ways to forge. If only survivors could remember what it was.

Spidicules

Miniature base size: N/A
Quarry: Yes
Unique Resources: Yes
Nemesis: No
Campaign: No
Armor set: Silk Armor
Settlement Locations: Silk Mill
Terrain: Egg Sacs and Silk Nest
Tactics: No
Innovations: Choreia and Legless Ball, Silk Refining
Fighting Arts: Harvestman and Vengeance
Secret Fighting Arts: Death Touch and Silk Surgeon

When introduced into the campaign, Spidicules replaces the Screaming Antelope from the core game. While I love the quarry’s design, showdown, and rewards, the lack of base can be a frustrating obstacle. The rule book details that instead of using a miniature base to indicate Spidicules’ location, the spaces on the board where the shadow of the main body falls indicate the spaces survivors can target to hit the creepy crawly. The problem with this is that depending on the type of space you’re in, that shadow could be more or less visible than originally intended, making this showdown a bit annoying at times.

Otherwise, I love the Spidicules and all of his surprises. Spidicules has it’s own unique resource keyword, silk, that can be used to create a set of silk armor. Fighting the ugly many-handed-spider is the only way to obtain this useful resource. But that doesn’t mean you have to keep going back to him. Under the right conditions, it would be possible to take a Spidicules back to the settlement as your own personal silk factory. It’s no easy task and requires a lot of luck, but succeed or fail, it’s a lot of fun to try.

One of things that is so fascinating about Kingdom Death: Monster is how each new expansion brings twists on the existing ruleset. In this case, Poots plays with the terminology of the showdown win conditions. While it’s implied otherwise, when survivors achieve victory in a showdown, they may not always kill their target so much as they defeat them. The Spidicules is one sneaky bastard that will pull off one final trick before scurrying off.

Sunstalker

Miniature base size: 135mm
Quarry: Yes
Unique Resources: Yes
Nemesis: No
Campaign: People of the Sun
Armor set: Cycloid Scale Armor
Settlement Locations: Skyreef Sanctuay, Sacred Pool, The Sun
Terrain: Salt Sculptures
Tactics: No
Innovations: Filleting Table, Shadow Dancing, Umbilical Bank, Aquarobics, Sauna Shrine, Hands of the Sun, and Sun Language
Fighting Arts: Defender, Burning Ambition, Purpose, Sneak Attack, and Trick Attack
Secret Fighting Arts: Suppressed Shadow, Sun Eater, Hellfire

The Sunstalker is one of the most desirable Kingdom Death: Monster expansions despite the fact that it looks like a happy shark with nipples and hentai tentacles. What you get in the box is not just another Poots level of crazy monster mini, but a well fleshed out alternative campaign loaded with new and clever ideas. Most notably is the use of light and shadow that will force player’s to think more strategically about how they position themselves during Showdown combat.

The Sunstalker is a creature that can play with the the light of the sun’s rays to appear and disappear at will and it’s so rarely seen that most believe that they don’t exist. However, the People of the Sun (campaign settlement) know much of the creature’s existence. In fact, your settlement exists around a sun pool where your survivor’s very purpose is to raise infant Sunstalkers to adulthood.

Upcoming Expansions (Waves 3 and 4)

Abyssal Woods

I love dragons, I love Miyazaki, and I love Poots, so the Goblin Dragon stood out to me since the very beginning. In fact, the Goblin Dragon was the first sculpt I saw of Kingdom Death and it’s the one that convinced me to set out on this wonderfully dark journey.

There’s very little known about this expansion so far as it’s still under development and is likely to be among the last released. What we do know is that the Abyssal Woods expansion will take players into the heart of a realm they’ve already touched upon and will come with a new campaign timeline. This campaign will bring together much of the lore behind the forest creatures we’ve already encountered such as the Flower Knight, Dung Beetle Knight, and Spidicules. Presumably, the Goblin Dragon himself will be at the heart of the campaign, and I for one can’t wait to welcome our new masked overlord.

Black Knight

The Black Knight expansion will introduce a new short-format that only lasts five lantern years which will be a perfect length to start and finish during a weekend gaming binge. The short campaign will take a new approach where players control squires who are in service to the Black Knight, who presumably hails from the Great City. Whether or not the campaign will see the squires build their own settlement remains to be seen.

Like all other expansions, the Black Knight can be added into the main game. Based on the other KDM Knights, I’m assuming that he’ll ultimately be a quarry, especially as BGG currently lists this expansion to include sixty new gear cards.

Campaigns of Death

Campaigns of Death is one of the two most anticipated upcoming expansions. Between all of the game content that’s been released so far, there are four campaigns available: People of the Lantern, Bloom, Sun, and Stars.

The Campaigns of Death book will be released as a part of Wave 3 content and will include updated rules for creating custom content, details on the node system, and a how-to on introducing expansions into your game without overcrowding.

But far more importantly, Campaigns of Death includes five new campaigns, each with their own timeline and new story events. Two of the campaigns have been designed as short-format ones that will take place over the course of three to five Lantern Year. The other three campaigns are full thirty Lantern Year campaigns almost doubling the amount of content to experience.

Death Armor

Not unlike the Green Armor expansion set, the Death Armor set is an optional armor expansion that will require an exceptional amount of resources to create. By the looks of it, the Death Armor will require a very large collection of bones to build the gear. The one thing I fear is that the weapons may be frail unless the Death Armor is formed by a different process than its bone armor and weapon counterparts.

First Hero

The First Hero expansion is another one that will introduce a new format of campaign. This one is players that are more experienced and interested in skipping the early game difficulty curve and jump right into the heart of the experience. Players begin by playing as four new experienced survivors who have been simply wandering the world without their own settlement. When they come across a settlement with a lone survivor, they decide that it would be easier to eliminate that one threat and take his settlement instead of building their own. Unbeknownst to them, this lone survivor is so powerful that he doesn’t need the aid of anyone else to take down his quarries and he’ll have no problem taking down the four of them either. Players who are courageous and clever enough to defeat the First Hero, can take the settlement right out from underneath him and begin their campaign as late as lantern year 12 or 20.

Frogdog

As much as I love Kingdom Death: Monster, there are a select few things I would personally change. But I would like to see more early campaign hunt options. The White Lion gets tiresome and no matter how useful the Screaming Antelope drops are, I can’t will myself to chase it around the board as often as I should. The Frogdog, the first expansion created by Ana, will be introduced as a new node 1 quarry and bring more variety to the early game. We don’t know much about the Frogdog yet, but from it’s very appearance, I’m expecting a lot of poison attacks and small pup minions.

Gambler’s Chest

The Gambler’s Chest is the most sought after expansions that’s on the horizon. At this point, it’s shaping up to be as large as, if not larger than Kingdom Death: Monster 1.5. Due out in 2020, the Gambler’s Chest is loaded with new content featuring both new and familiar faces.

There is truly too much to cover so in this case, we’ll just quickly touch on some of the highlights. In terms of familiar faces, KDM players will recognize the Ancient Butcher, Dung Beetle Baron, and Godhand as variants of already existing beings. As the names might imply, these will be bigger and badder versions of nemesis characters that have slapped survivors around in version 1.5. If players didn’t already have enough to be concerned about, they do now.

The Gambler’s Chest will also introduce new quarries such as the Crimson Crocodile, which will act as a new node one quarry, replacing the White Lion. While it’s only an assumption at this stage, it’s likely the the Crimson Croc will come with a new set of unique resources and settlement location allowing for new early game development strategies, not unlike we first saw with Gorm.

Characters like the Gambler and the King might be recognizable, but in name only. The Gambler appears in the core KDM 1.5 game in a hunt event with some gnarly death potential. Now, he’s going to make a much grander appearance, and I for one, very much look forward to building his Atlas style model.

But most importantly is the King. Fans of Kingdom Death have been waiting for the King’s arrival ever since the original expansion, The Lantern Festival, that would have introduced him was cancelled. After already facing off against Kingsman and The Hand, it’s about time that we get to see what royalty in this nightmare world is like.

Gryphon

The Phoenix is among the most memorable quarries in KDM. Loaded with awful aging tactics and winged attacks he is a formidable high risk high reward foe that can have some damning long term effects. With such a variety of creatures, it’s surprising that their haven’t been more aerial beasts introduced.

That’s why I’m personally so excited for the Gryphon expansion. Not only will we get another high flying monster, but the Gryphon expansion will include a new campaign titled People of the Nest. As implied, the settlement should be high above the world familiar to us. For this particular campaign, it would be interesting to see a rule where the edge of the showdown board is no longer a wall but a boundary that survivors can fall from and out of their nest settlement, perhaps even to their death. As of now, the Gryphon expansion is slated for release in 2021 so it will be awhile longer before we learn more.

Honeycomb Weaver

Doubling down on Poot’s knack for weird genitalia comes the Honeycomb Weaver. As the name implies she’s an insect-like monster that has a lot to do with bees and (again) Poots has created something pretty grim. The Honeycomb Weaver hollows out the corpse of her enemies and fills the skull with the egg of a Nightmare Bee which is presumably similar to but smaller than the Titan Bee (which is also included in this expansion)

The Honeycomb Weaver expansion comes with two forms of the Honeycomb Weaver, a ten year version that can be introduced at the beginning of the campaign and a hundred year version that appears as a far more difficult node three monster.

Inverted Mountain

The Inverted Mountain expansion has been teased for quite some time now as a new campaign and a new region. Unlike other campaigns that are customizable and can include a variety of expansions per the player’s preference, the Inverted Mountain expansion comes with the People of the Mountain campaign is designed to merge a collection of yet to be released expansion. The new timeline will bring together the Frog Dog, Oblivion Mosquito, Pariah, Black Knight, Red Witches, Nightmare Ram, and Gryphon expansions. 

Early illustrations show characters clinging from the ceiling of caverns while in combat. Poots has a knack for reinventing the wheel and the Inverted Mountain just might be a new Everest for Kingdom Death‘s innovation.

Ivory Dragon

As if the scale of Kingdom Death creatures weren’t large enough, the Ivory Dragon is going to be the largest model of all. This is the final form of KDM‘s Satan character and naturally Poots would want to make a dramatic debut. What better way than to release an even larger build?

The Ivory Dragon expansion will come with a new rulebook, the Ivory Dragon “miniature” as a node 5 quarry, and the gate guardian nemesis. Of course for an expansion like this, there will be more content than that including settlement events, gear, and armor sets, but the exactly inventory as yet to be determined. The Ivory Dragon will extend the campaign timeline by an additional five years beyond the Gold Smoke Knight showdown. So if you’re craving a longer campaign or feel like you just have way too much space at home that you absolutely must fill, this monster will be the way to go.

Nightmare Ram

Despite looking like a human/goat hybrid, the Nightmare Ram is the living incarnation of a parasitic plant. They tend to hidden gardens within the inverted mountain that grow the species of plant that spawned them. Should anyone be unfortunate enough to stumble across one of these gardens, the Nightmare Ram will tear them apart and use the corpses as fertilizer to grow more plants.

But the Nightmare Ram is no ordinary quarry. The Nightmare Ram expansion will include dungeon tiles loaded with traps like spikes, avalanches, and spawning minions. As any dungeon should, the Nightmare Ram expansion also includes treasure that can be collected to better enhance character development. Likewise, the expansion will also come with new innovations, fighting arts, armor sets, and settlement locations.

Oblivion Mosquito

The Oblivion Mosquito is truly a creature of nightmares. Instead of drawing blood from its victim, the Oblivion Mosquito just outright steals faces. If that wasn’t bad enough, its painless bite lays eggs in its victims which gestate inside the host. When it’s time for the eggs to hatch, they take over the mind of their host and guide them away from their settlements, into the darkness, and back to the adult mosquito that laid them. The pupa bursts forward by removing the head of its host and drags the body back to its mother for a birthday feast.

This 100mm node 2 quarry comes complete with little pupa miniatures that are sure to be just as adorable as the full sculpt. This expansion is also said to come with its own double sided expansion board, but as this content is still under development, there’s plenty that’s likely to change between now and its Wave 4 release.

Red Witches

The Red Witches expansion will expand upon one of the more mysterious aspects of the core game, the White Speaker. The Witches are ultimately the enforcers of the White Speaker Cult and the only ones with permission to execute any of the White Speakers.

What I look forward to the most as more content is released is how the new expansions will interact with older content. The Red Witches expansion will include new interactions with the White Speaker story event, the story telling innovation, Fade, and the future Pariah expansion. Their red clothing is made from the stomach lining of the Red Haired Dragon granting the witches the ability to physically switch positions with another wearer. This nemesis fight will be sure to take advantage of that as witches swap positions back and forth, positioning themselves for stronger attacks and dodging fatal blows from players.

Screaming God

The Screaming God expansion is the first true god class monster that we’re going to see. Although the Lion God already exists, Screaming God will introduce a new class of oversized cards that were designed specifically for the gods of Kingdom Death that we’ve yet to truly meet. As their sheer power and size is unmatched, so too should the level of artwork and descriptions on their AI cards be of a whole new tier. To display that the gods have more power than the other monsters we’ve seen so far, Poots has created this new set of cards to have more physical room to write flavor text and steps to these more damaging attacks to ensure that we fear them as much as we should.

The Silver City

In the past, Adam Poots as mentioned a new game in the Kingdom Death realm called Kingdom Death: Labyrinth, a new dungeon crawling approach to exploring the same dark world. Whether or not that will ever come to pass, The Silver City will give us a taste of that exploration.

As it’s so far out from release, how it will work exactly is unclear. As The Silver City is actually and expansion of the existing Lion God expansion, I imagine players will have to unlock city by discovering it through either a new special hunt event or settlement event. Once survivors can access the area, they’ll be able explore the fallen city utilizing new game mechanics including what I can only assume will be looting.

But surely the Lion God doesn’t reside alone in these ruins alone. Survivors will have to go up against the infected king’s knights who still wanted the streets. This will be the first time Kingdom Death: Monster players will have the chance to truly visit a new locale so I’m greatly looking forward to the new horrors and artwork that will come with that.

That’s it for now, but as Poots has been more active as of late, we’re sure that there will be more information to come as Wave 3 and 4 expansion releases get closer.

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