Review – UFO 50
It’s not uncommon to see indie developers deciding to make a game based on a specific retro era, most likely from their childhood. It’s not even uncommon to see some developers make games based on the specific limitations of a console from back in the day, just like how Shovel Knight and the latest Rugrats game were coded with the NES limitations in mind. But UFO 50 is something else, and a lot more ambitious. Instead of making a retro-esque game, the folks at Mossmouth (the development team behind Spelunky) decided to create a compilation of fully-fledged 8-bit games from a fictional console they have created in their minds. And there’s 50 of them in the freaking package. An entire library for a system that doesn’t even exist.
It’s an incredibly bold achievement, which took nearly six years to cook, and I’d be a complete lunatic to try to describe all fifty games in this compilation. Let’s start off by saying that the premise behind UFO 50 is that it’s a historic archival of all games released by the fictional company UFO Soft for their LX video game console between 1982 and 1989. There’s a bit of everything in this compilation, from simple puzzlers inspired by Rally-X and Splatoon, to a platformer where you control a football player kicking balls in order to kill enemies.
Do you want to play as a team of Owl Marines in a pseudo rail gun arcade game? Then you’re gonna love Cyber Owls. Bug Hunter is something that felt like a proto X-Com from the early 80s, with turn-based strategic combat and even some hints of luck. In short, there is a bit of literally everything in UFO 50, making it nearly impossible to disappoint you with all of its games. Literally all of them have more substance than, say, an earlier NES title, even if the fictional description of some of these titles states that they were released like three years before Nintendo’s legendary console.

Not all games ended up feeling like bangers. This one, called Barbuta, felt slow and clunky. I get it was the point, but still…
That’s maybe one of my gripes with UFO 50, but only in the sense that the games felt a bit too modern for a compilation of forgotten early 80s titles. With some titles featuring voice acting, really complex colors, and all of them being presented in 16:9 as standard, they mostly felt like a bunch of fully fledged retro-styled indies, and not, say, what could have been found in a random Action 52-esque cartridge for an actual 8-bit system. But that’s just an admittedly nitpicky gripe when you take into account that those games were meant to resemble the time they were supposedly released in.
My other slight gripe? This is only available, at least for now, on Steam. UFO 50 is the kind of game which would have been absolutely perfect on-the-go, for the Switch. I get it, you could, in theory, play this on the Steam Deck or ROG Ally and have a freaking blast with this Mount Everest of content, but these kinds of retro-styled compilations are just perfect for Nintendo’s aging system. It’s basically like having an even meatier Switch Online library for a system that doesn’t even exist. There’s probably as much content in UFO 50 as is in the Switch’s actual NES online library.

Some games in UFO 50 felt a bit too modern for their 1989 limitations. Not to mention the standard aspect ratio.
I may not think that UFO 50 fully succeeded at feeling like an actual compilation of 8-bit games released for a long-lost console in the early 80s, with pretty much all of its titles feeling actually like modern indies covered in a retro coat of paint, but when a good chunk of these titles is so much fun, that’s just anecdotal. What really matters is that this is a package offering a staggering amount of bang for your buck, covering nearly all genres you can think of. Even if some of its games didn’t hit the spot to me, I still had a great time unveiling this library of “forgotten fictional titles”. Now, just do all of us a favor and port this to the Switch right away.
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Graphics: 7.5 I’d say that the 8-bit titles included in UFO 50 look way too good for the time they were supposed to have been released. Taking historical inaccuracies out of the way, though, they are charming titles with a lot of variety and color. |
Gameplay: 8.0 Every single game in this compilation just uses two buttons. It’s an impressive feat by Mossmouth, being able to come up with such gameplay variety under such limitations. Some of the games feel slow and clunky, but for the most part, they are responsive and intuitive. |
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Sound: 7.5 Standard 8-bit tunes, with the occasional bout of digitized voice acting in some of the titles. A bit odd, sure. |
Fun Factor: 9.0 Historical inaccuracy gripes aside, this is still a fantastic achievement: a collection of fifty fully-fledged games in one single package, offering a lot of entertainment and bang for your buck. Even if some of the games included in UFO 50 felt boring and clunky, I still had tons of fun with dozens of them. It’s nigh impossible not to find one that’s suited to your liking. |
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Final Verdict: 8.0
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UFO 50 is available now on PC.
Reviewed on Intel i7-12700H, 16GB RAM, RTX 3060 6GB.




This Is easily one of the games of the year. 50 full length Retro games made over 8 years.
8.0 is too low. Its 9.0 easily.
Name a better game this year!
I’m amazed by the creativity behind UFO 50, especially with the concept of compiling 50 8-bit games from a fictional console. The dedication to creating this vast collection is truly inspiring. The zombie-themed beat ’em up sounds intriguing
This game is definitely a contender for game of the year; with 50 full-length retro titles developed over eight years, an 8.0 rating feels too low. It easily deserves a 9.0 or higher! What game could top this one this year?