Review – Star Wars Outlaws (Switch 2)
This might sound like absurdist and sensationalist clickbait, but Star Wars Outlaws is one of the most important games to be released in the Switch 2’s first few months. I was looking forward to reviewing this port, not because I found the original to be an amazing Star Wars game (it was alright, but derivative), but because it would be a showcase as to if Nintendo’s new system is actually able to run those bigger AAA titles that the Switch has missed over the past few years. Would the Switch 2 properly run a game made with the PS5 and Xbox Series S/X in mind, without an excessive amount of setbacks and limitations? Would that imply that we should expect for a lot more ports in the future, once Nintendo decides to actually send devkits to third parties? Shockingly enough, the answer is a yes.

It’s still a vapid game, but one that’s also very competent and well-ported.
This is not me trying to say that Outlaws is now a great game, and that the Switch 2 is the perfect home for an open world action adventure in the vein of your typical Ubisoft AAA title. It is still decent in its technical presentation, but somewhat generic in terms of gameplay. But the sole fact I’m saying it’s decent in its technical presentation is already a net positive. Star Wars Outlaws runs well on this portable, despite one or two minute setbacks. Visuals are actually quite good, even featuring ray tracing in an always-on state. The cost for that is a 30fps cap, but this is a valid setback I was okay with. Outlaws is not a fast paced game anyway, so even if I was disappointed with the lack of a performance mode choice, this looked and played alright, especially on portable mode.
In fact, I was surprised with the fact Ubisoft actually took its time to add in some quality of life features meant to improve gameplay on portable mode in particular. It’s almost as if they knew that very few people would actually grab Outlaws on the Switch 2 to experience it on a TV screen, so the addition of larger fonts and an improved UI meant to make everything more readable on a smaller handheld screen was a really welcoming addition. I have also noted that, unlike what used to happen with Switch ports of AAA games, there wasn’t a noticeable amount of excessive compression or quality reduction on the sound department. Sadly, the protagonist still talks way too much, but hey, can’t win all battles, I guess.
Finally, what is probably the best new feature in this version of Outlaws is gyro aiming. It’s not exactly a game changer when aiming your weapon, as this game’s combat isn’t particularly deep or challenging, but being able to use gyro controls when piloting your spaceship feels… I dunno… natural, I guess? Again, it’s not something that gives Outlaws a brand new coating, but it’s a neat little inclusion that just works, and shows that Ubisoft didn’t make a half-baked port just for the sake of a quick buck.

Piloting the ship with gyro controls isn’t a game-changer per se, but it’s a welcoming QoL enhancement.
This still isn’t an amazing title, even if there isn’t anything completely wrong about it. At its core, Star Wars Outlaws is still largely okay. But for some odd reason, some of its design flaws felt less egregious when playing it on-the-go. Between the surprisingly good visuals, quality of life enhancements, and the fact every single piece of DLC is included in this package, I have to say I had more fun with Star Wars Outlaws on the Switch 2 than on other systems. Not by much, granted, but that’s still something.
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Graphics: 7.0 Even if it runs at half the framerate as other versions, its aspect ratio and UI presentation have been improved in order for the game to be better presented on a portable screen. It’s also |
Gameplay: 7.5 Some improvements seen in this particular port, namely gyro aiming and ship movement, as well as a slightly improved UI experience. The gameplay itself is still generic, but not exactly terrible. |
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Sound: 7.5 The fact it hasn’t been overly compressed like how Switch ports used to go through is a good sign of what to expect from Switch 2 ports in the future. As for the sound department itself, it’s still quite good. Music is great, while the voice acting could have been a bit better. |
Fun Factor: 7.0 Star Wars Outlaws is not exciting, but I was impressed with this particular port. All previously released DLC is included, some quality of life enhancements were welcoming. I had more fun with it than on the PS5, to be honest, but not by much. |
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Final Verdict: 7.0
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Star Wars Outlaws is available now on PS5, Xbox Series S/X, PC and Switch 2.
Reviewed on Switch 2.
A copy of Star Wars Outlaws was provided by the publisher.


I also tried the Granny Game PS5 version and found the gameplay a bit bland. I heard that the Switch 2 version has gyro aiming and improved UI, so I’ll probably try it on handheld to compare.