Review – Eclipse: Edge of Light

In many ways, Eclipse: Edge of Light feels like my old high school field trips to the National Museums in D.C. You will invest about three hours of your day and walk throughout its long, dead world. During this, you can choose to go from hall to hall and only take in the most interesting displays. You can also choose to take your time and wander through the exhibits, learning and taking in as much as you can. The story isn’t great but it is entertaining, in its own way, to learn more about the inhabitants.

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Ghosts of the past.

White Elk Studios ported their 2019 mobile game to PSVR. It is a VR walking sim exploration game where you are some kind of astronaut who crash lands on a desolate planet. Left to explore its surface, you come across what seems to be other crashed ships and remains of their crew. You also come across an orb-like relic that is your main interface mechanic. As you continue to wander a linear path, you use the orb to solve simple puzzles and learn of the worlds past and its long dead inhabitants.

When you stumble upon items of importance, you will be told to use your orb to scan said object. Setting out to venture off the beaten path and finding objects to scan will reward you with more and more knowledge of the world and story. For those that are not as interested in that, you are more than able to simply go from point A to B, instead. You will get enough to understand the basics of what is going on, you just won’t get the fleshed out version.

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Are you judging me? I feel like you’re judging me.

In addition, you will use your orb relic to scan objects to gather more history, this being the main tool for the gameplay. You will throw the orb at objects to activate them, at walls to create platforms to ascend, and to move and open objects. You will occasionally use it to discover hidden objects in the world which you then, well, scan to gather more history. Ok, the game is a lot of scanning.

Eclipse: Edge of Light can only be played with your Dualshock 4, which is weird since you do move your right arm around. It seems like such a natural inclusion, that I started the game up with my Move controllers. Instead, you will move and jump with your DS4, and reel it back and flick forward to throw your orb. If there is an object to hit, your orb will pretty much always go in that direction.

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Well.. it was in the title.

There is nothing entirely bad about Eclipse: Edge of Light, but there is nothing entirely good about it either. The graphics are fine, the gameplay is simplistic, and the collecting of the story is more interesting than the story itself. Luckily, at around three hours long, none of these things have the time to affect you in a negative way. The game doesn’t outstay its welcome, so the gameplay never gets to feel overly repetitive because of this, but is that really a check in the “pro” column? What may have been a very good experience to show off mobile VR to someone just doesn’t translate to higher end VR units.

 

Graphics: 6.5

What was probably excellent for mobile is just OK for PSVR. But mostly, just a dead planet with not a lot of animations.

Gameplay: 6.0

Oddly missing Move support. Gameplay is very repetitive but the brevity of the game allows it to never feel repetitive.

Sound: 8.0

The soundtrack is probably one the better parts of the game with its moody and relaxing melodies

Fun Factor: 6.0

Interesting and intriguing. About as fun (and exciting) as exploring a museum, learning about a specific life and era.

Final Verdict: 6.5

Eclipse: Edge of Light is available now on PSVR, PC and Switch.

Reviewed on PSVR.

A copy of Eclipse: Edge of Light was provided by the publisher