Hands-on Preview – Gigantosaurus: The Game
I am not going to pretend I knew what Gigantosaurus was prior to tackling this hands-on preview. I eventually did a bit of research and found out that this is a cartoon series aimed at very young kids that is currently being aired on the Disney Channel. The source material wasn’t really what made me interested in the game. There were two key things peaked my interest. First, the fact that it is a 3D collectathon, which is basically my favorite genre of all time. Second, the fact that it’s being published by Outright Games, a company that always manages to impress me with licensed titles that end up being a LOT better than one could have ever imagined. Titles like Crayola Scoot, Adventure Time: Pirates of the Enchiridion, and Dragons: Dawn of New Riders.
I had access to an early build of the Gigantosaurus game that featured one entire level to explore, as well as one racetrack, as this title features simple Mario Kart-esque races whenever you transition from one world to the next. The racing section was competent enough, nothing close to the top tier games of the genre, but also way more polished than other racing titles aimed at kids in the market. One reason for this is the fact that this game isn’t being developed by some random studio, but actually the creators of the cartoon themselves, the people at Cyber Group Studios. That’s like if Dreamworks eventually decided to make their own Shrek games.
The collectathon bit was more enjoyable than the racing sections. Playing a game like Gigantosaurus requires absolutely no skills whatsoever, given this is aimed at the youngest of demographics, but the demo featured everything I need in a 3D platformer. Big world? Check. Nonsensical amount of macguffins to collect? Check. Funny characters? Check. Half a dozen enemies scattered throughout the level to give a small sensation of challenge? Sure thing.
The demo also featured some simple puzzles that required specific characters in order to be solved. You can play as four different characters, each of them with their unique gameplay trait, such as being able to knock down trees. Nothing too complicated and the game actively told me who to use in any given situation, but I welcomed the inclusion of some (very subtle) complex situations to make the little ones work their brains a bit. It felt like a Lego game, especially considering how you can change between all four characters with the press of a button.
I’m not going to say that the Gigantosaurus demo left me speechless, as I know I am far from being the target demographic this game is aimed for, but I can definitely see the potential in it. It’s super easy, but it’s competently made with some varied gameplay sections, colorful graphics, and even some simple puzzles to spice things up a bit. All I need to know now is how many levels and racetracks the final build will feature, as I can definitely see myself spending a few hours collecting the trillion macguffins scattered throughout the levels to satiate my collectathon needs. Just don’t tell any other adult I’m doing that.
An early build of the PC version of Gigantosaurs: The Game was provided by the publisher.