Review – Post Void

Many of you know me and my favorite kind of game. It needs to be fast-paced, over-the-top, action-packed, and it gets extra points if its premise is idiotic, albeit self-aware. No wonder why Doom Eternal is still my favorite game of the year, possibly this entire generation, with Devil May Cry 5 being the best game I played last year. Post Void ticks all the aforementioned boxes, but instead of being a title worthy of being placed on a pedestal of dumb fun, it ended up being one of the most irritating gaming experiences I’ve had in a while.


That head is your health meter.

Post Void takes the visual aesthetics and gameplay from old-school shooters like Doom and Duke Nukem 3D, and adds some roguelike elements straight from Hotline Miami. It’s a game in which a round can often last for a few dozen seconds, as you’ll die as quickly as you can run. If you reach the end of a level you can choose a perk, like an extended health meter or a better gun.

There are only eleven levels in here, meaning that even the longest of runs will only last for a couple of minutes, tops. It’s a game meant to be replayed over and over again. Well, that’s to be expected in a game influenced by Devolver’s most famous IP, but Post Void does have some unique elements that make it stand out, although for all the wrong reasons.

In Post Void, you don’t die with one hit, but that doesn’t mean it’s a breeze. See the little head full of ooze featured in all of the screenshots? That’s actually your health meter. The head is constantly leaking, meaning that you will die if you don’t replenish it after just a few seconds. You can only do so by killing enemies scattered throughout the level, who can also speed up your head’s leaking whenever they manage to shoot you. This is the main reason a Post Void round can often last just a few seconds. That’s not a bad thing, but there’s something else in the game that makes you question whether or not you should actually play another round after dying. It all boils down to its visuals.


This is a better anti-drugs campaign than having to watch Nancy Reagan say “just say no”.

Make no mistake, Post Void is a really stylish game, with some wacky imagery meant to resemble someone going high as the Burj Khalifa. The problem is that, just like with the recently reviewed What Happened, Post Void loves to bombard you with stupidly strong flashing lights and strobing effects, especially whenever you die. The game rewards you with some seizure-inducing crap that violates your eyeballs as harshly as that one section from Dead Space 2. It’s hard to feel motivated to play another round when you’re constantly reminded that you’re going to be attacked with these terrible lighting effects. The fact that the game is so ridiculously fast, something that is almost always a plus in my books, only adds insult to injury in this case.

There are some other things in Post Void that completely go against its “always move forward” nature. Namely the fact that your weapons actually have to reload every now and then. Sure, the fact that no matter which weapon you pick up, you’ll always have access to an unlimited supply of ammo is quite nice. However, having to deal with weapon reloading in a fast-paced game where every single second counts, is more frustrating than it is challenging.


It’s already hard to look at on a still image. Imagine being blasted with strobing lights like this…

I really wanted to like Post Void, as in theory it features so many elements I love. It’s fast-paced, arcadey, and completely over-the-top. With that being said, I just can’t stand playing it for more than a minute or two at a time due to its horrendous flashing effects, as well as some of its gameplay design choices. It’s just an unpleasant experience. But they, at least the soundtrack is quite good…


Graphics: 4.5

While I loved Post Void‘s art style, it’s filled with harsh lighting effects that are an assault on your senses.

Gameplay: 6.5

A ridiculously fast-paced mixture between Quake and Hotline Miami. The first round is always the most annoying due to your small health meter and the fact your weapon needs to be reloaded constantly. This hinders the game’s insane speed and “always move forward” nature.

Sound: 7.5

The soundtrack is as insane as the rest of the game. Thankfully, the hardcore punk tunes aren’t seizure-inducing.

Fun Factor: 4.0

The game is so fast-paced that each round might only last a minute. That wouldn’t have been too much of an issue if it wasn’t for the seizure-inducing flashes that made me want to close the game after losing a round. It’s also a somewhat short game with not a lot of content, although it is cheap.

Final Verdict: 5.0

Post Void is available now on PC.

Reviewed on PC.

A copy of Post Void was provided by the publisher.