Review – Bite the Bullet

The world is full of roguelike games,  a genre that quickly swept the medium with excellent, average, mediocre, and absolutely horrible games, to the point of saturating the indie scene with the nonsensical amount of titles released every single week. Much like the battle royale genre, everyone wanted to jump on the bandwagon once games like Rogue Legends and Dead Cells became so highly acclaimed. Bite the Bullet, the newest game from Mega Cat Studios, hopes to cash in on this frenzy for the newest, best, and hardest game.


Fluorescent green and sewers always go hand-in-hand, don’t they?

Bite the Bullet tries to apply its own twist on roguelike, by including RPG elements, such as experience points, leveling up, and a skill tree. Health, some abilities, and attributes are granted by eating. Eating enemies, eating plants, eating anything that comes across your path, even bullets, as the title implies. Certain skill trees have an influence on what and when you eat as well; there’s even a vegetarian skill tree that makes it a bad plan to eat enemies, but gives a bonus on eating plants.


Twinmold, is that you?

Each level comes with some additional challenges, such as killing a certain amount of enemies in however many minutes, as well as simply finishing it in under a time limit. The challenges aren’t too difficult, but can be tough to complete all in a single run. The challenges don’t add much to the game itself, just another layer to add into the game’s level design.


Sometimes the light is just too bright.

Speaking of the game’s level design, and also its art direction while we’re at it, everything in Bite the Bullet is fairly bleak. Character design is faily underwhelming, with the only moderately interesting saving grace being the fact that your main character gets progressively fatter the more he eats.

The level design is incredibly boring as well, enough so that trying to focus too much on it might actually put you to sleep. That is if the massive lack of enemy variety doesn’t. To top things off, and to add insult to injury, the music is just as interesting as the rest of the game, as in, it just isn’t.


I see you, jump and shoot is the game.

Bite the Bullet doesn’t manage to reach any level of being interesting. It’s a game full of interesting ideas that could have been amazing were they featured on a polished and fun title. Unfortunately, Bite the Bullet is incredibly half-baked. It’s an empty world full of boring and incredibly repetitive enemies and backgrounds. It could have been an interesting twist on roguelike games, but as it stands, it’s simply a shell that needs molding.


Graphics: 3.0

Bite the Bullet sticks by its pixel art style, which is fine. The change in the appearance of your character is a nice touch, but the lack of detail to the world around you is incredible. Animations are dull, and the lighting effects are really poor.

Gameplay: 2.5

A simply run-and-gun gameplay loop with nothing new to add outside of the ability to eat everything around you, which isn’t even that interesting to begin with.

Sound: 1.0

You would be hard pressed to find anything that sticks in your mind. After many hours of gameplay, not a single song or note can come to mind.

Fun Factor: 2.0

Bite the Bullet has a nice premise, but it’s way too clunky and unpolished. Sadly, it’s dead on arrival.

Final Verdict: 2.5

Bite the Bullet is available now on PC, Nintendo Switch, and Xbox One.

Reviewed on Xbox One.

A copy of Bite the Bullet was provided by the publisher.