Review – Resident Evil 7 Biohazard (Switch 2)
It’s crazy how time flies. Resident Evil 7 Biohazard was one of the very first reviews ever written for this website, a whopping nine years ago. When it first came out, the Nintendo Switch hadn’t even been released yet. Now, here we are, tackling a brand new port for its successor, the Nintendo Switch 2, after rejecting playing the cloud-based version released for Nintendo’s now somewhat old portable. Released alongside native ports of Resident Evil Village and Requiem, this version of Resident Evil 7 takes advantage of the Switch 2’s more powerful hardware to deliver something the original Switch wasn’t able to do: true AAA quality on-the-go, with performance either better than a PS4, or akin to, say, an Xbox Series S.

Further proof that a handful of crazy rednecks are much scarier than any other zombie Capcom has ever created.
Granted, having a nearly nine year old game running on a 2025 machine with a GPU somewhat equivalent to an RTX 2050 isn’t the most shocking achievement in the world, but I have to say that (with the exception of the very weird rendering of teeth in human characters), Resident Evil 7‘s visuals still hold up quite well. This version exceeds the visuals seen in the PS4 port from 2017, aiming for something akin to the current-gen ports of the game, released in 2022. This is, yet again, a great showcase of how advanced the game was for its time, managing to look as good as some current-gen titles nearly a decade later.
This basically means that we have a pretty spot-on version of Resident Evil 7 running at pretty high settings on a portable, and a showcase that AAA gaming is more than possible on the Switch 2. The game is essentially the same, so I won’t try to bother you with a recap of the first-person gameplay, the controls, and the fact that it starts off incredibly scary, only to become ridiculous (in the best of ways) by the end. In fact, I’m sure almost everyone has already played a version of Resident Evil 7 by now, and that might actually be one of the weakest aspects of releasing a brand new port after so many years: I don’t think this is a novel experience at this point, even when you’re talking about playing the game on a portable (portable PCs and even phones were offering similar results for a while now).
That’s not to say this is an ignorable port, or that it isn’t worth picking up if you’re a Switch 2 owner. An additional playthrough of Resident Evil 7 with better graphics is still worth your time. The gyro aiming, while clunky, is an interesting addition. Finally, this game has received a gigantic bunch of DLC and extra modes over the past few years, and all of them have been included in this port, right from the get-go. There’s a bit of everything, from the more serious Daughters, to the absolutely stupid (again, in the best of ways) End of Zoe, a mode where you control another member of the Baker family, whose fists are so powerful he can destroy mold monsters and crocodiles with his punches. Those extra modes are short, granted, but are endlessly replayable, even more than the main campaign itself.

End of Zoe is a truly ridiculous DLC mission that is nearly worth the admission price of Resident Evil 7 in its entirety.
It’s been nearly ten years, but Resident Evil 7 hasn’t aged a day. Its brand new Switch 2 port not only showcases that its gameplay is still fresh and tense after all these years, but also showcases how well Nintendo’s portable can handle some of the more demanding games from the previous generation, with a handful of improvements to make it look as good as its current-gen counterparts. There’s also the fact there’s a ton of extra content for you to enjoy, from videos to entire new modes and side campaigns, so this is a worthy inclusion to the Switch 2’s currently minute library, and a great excuse for you to replay one of the most important horror games released in recent memory.
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Graphics: 8.5 Looks even better than the original PS4 / Xbox One versions (then again, they’re nearly a decade old by now), and runs flawlessly on the Nintendo Switch 2. It’s not the biggest hardware benchmark, but it looks pretty prestine. |
Gameplay: 8.0 Gyro aiming is the only main difference in this port’s controls. A godsend for a first-person game, but they’re a bit clunky here. If you don’t bother with gyro, the controls remain the same, and the rock-solid framerate ensures button responsiveness is as immediate as possible. |
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Sound: 9.5 No changes from the original versions, which were already fantastic sound-wise anyway. |
Fun Factor: 8.5 I doubt this is anyone’s first time with this modern classic, so while the fact you can revisit it on-the-go is amazing, that’s not the most replayable aspect of Resident Evil 7. Its many DLC add-ons are, and they are all included and accessible right from the get-go. |
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Final Verdict: 8.5
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Resident Evil 7 Biohazard is available now on PS4, PS5, Xbox One, Xbox Series S/X, PC, Switch (in a terrible cloud version you shouldn’t bother) and Switch 2.
Reviewed on Switch 2.



Capcom should team up with Nintendo to support the Labo so you can play this in VR lol