BGS Hands-on – Spyro Reignited Trilogy

Just like with Crash Bandicoot N. Sane Trilogy, this is my first time playing Spyro. I was a Nintendo 64 kid and missed on everything Sony had to offer up until just a few years ago. As 3D platformers have always been my favorite genre, I was stoked to find out Spyro Reignited Trilogy was going to be playable at BGS 2018. After playing the demo, I’m now even more eager to play those remade games once they’re released.


This is just like playing through a Pixar movie.

The Spyro Reignited Trilogy demo consisted of three short levels showcasing the visuals, controls and varied gameplay the collection has to offer. Not only could Spyro use his signature flamethrower and ram attacks, but he was even able to use a skateboard in order to collect some little creatures in a much easier fashion in one of the levels. None of the levels presented in the demo were difficult and the combat was as basic as it could get. Given the target demographic of its time, that’s far from an issue, as exploring the level and finding out secrets and dragons to save was already fun enough.

The graphics were the aspect that impressed me the most. Without any other polite way to saying this, Spyro Reignited Trilogy is just freaking adorable. This is a playable Pixar movie, with a ton of colors and impressively built character models. Spyro’s facial expressions are varied and top notch. The game was available at the Sony booth and they didn’t provide guests with noise-cancelling headphones so I couldn’t properly hear the soundtrack over the crowds. I am already aware that Stewart Copeland’s work will be remastered for this game, so I have no concerns regarding the audio of the game.


Smile for the camera.

Finally, I need to point out that, at least in this demo, not everything was fine and dandy, as I found that the camera controls were a bit clunky. The camera is fully controllable at all times, but it’s always very close to Spyro, and it goes haywire whenever you start ramming around. I still don’t understand the reason programming the camera to be so close to the main character is so popular nowadays, but it’s here nonetheless. I have no idea if this is the final build of the game, but living in a day and age of day one patches, this can easily be fixed.

Again, as someone who has never played a Spyro before and doesn’t have any nostalgic attachments to the franchise, I can’t help but feel extremely excited for the upcoming release of Spyro Reignited Trilogy. It has the simple but varied gameplay you’d expect from a 3D platformer from the 90’s, as well as one of the most colorful and adorable graphics I’ve ever seen in a game like this. If they can only fix some of the issues with the game’s camera prior to release, this will end up becoming a winner. I just can’t wait for Spyro!