E3 2019 Preview – Immortal Realms: Vampire Wars
For someone who hasn’t been all that fond of strategy type games, attending E3 2019 has really changed my mind. A good amount of the new games I have seen that interest me are strategy games. I think getting my hands on so many has really shown me the depth and variety the genre can provide. Immortal Realms: Vampire Wars is a strategy game that looked fairly standard mechanics-wise, but they added a card game element to it.
Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampiric world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic epic paired with a challenging game experience.
Unfortunately the demo wasn’t very long, but it did its job in showing what makes Immortal Realms: Vampire Wars unique. The demo started sometime during the campaign which spans over four acts for all three clans, for around twenty hours of playtime. The overworld was showed off and it seems to be a fairly standard overlay with territories to capture and fight for. In the overworld you can use some of your cards to increase moves and such. These cards are single use buffs, but you’ll get a decent amount from winning battles.
There are three clans to choose from and each will have their own unique stats, lords, armies, and cards to use. The Dracul are direct descendants of the first Vampire and are the only pure bloodline left. The Nosfernus are a cursed bloodline, living in the dark ruins of long lost strongholds or lurking in the depths of forsaken cemeteries. They have an unnatural ability to raise and command the dead, and they do not care for human settlements or titles… only power and blood. The Moroia is a mystical clan and has lived in solitude for centuries, studying the true essence of magic. Hiding their true face behind a mask of beauty, they possess an unmatched level of magical might. Together with their ambition and cunning, they are a force to be reckoned with.
My short demo showed off a bit of the Dracul clan gameplay and a single battle to show off the card combat. You will need to manage your army loadouts and appoint a leader that will provide buffs to your troops. The general combat is a pretty standard strategy turn-based affair, but the cards are used to mix things up, and depending on the deck you load out it can turn the tides well. Combat cards are single use for the battle, but you don’t burn them after use. The card system also allows you to turn your fallen leaders into combat cards. This means you’ll still be able to carry their buffs into battle, plus an appointed leader. The strategy of possibly purposely letting a good leader die that way you can replace them with another leader plus being able to use their power can make some interesting builds.
While the general game doesn’t look like it is trying to reinvent the wheel, additions like using cards and their use within the strategy game adds extra depth. Plus, I’m a sucker for a dark gothic vampire story, so count me in for Immortal Realms: Vampire Wars.
Developer: Palindrome Interactive
Publisher: Kalypso Media Digital
Platforms: Steam (Autumn 2019), Xbox One/PS4/Nintendo Switch (Spring 2020)