E3 2019 Hands-On – Röki

Röki is an upcoming point-and-click adventure game inspired by Scandinavian folklore. A dark fairy tale underpinned by a deep narrative, memorable puzzles and daring exploration. This is the first game created by indie studio Polygon Treehouse which was co-founded by a couple of familiar faces. Tom Jones and Alex Kanaris-Sotiriou are ex-Guerilla Games Art Directors who wanted to pay homage to the point-and-click genre, and from the little I got to play, they’re nailing it.

Röki

This house holds some dark secrets.

In Röki you play as Tove, a young girl who is on a quest to find her missing parents. You’ll need to solve puzzles and riddles, and take on creatures and monsters who stand in her way. My demo starts off in a snowy forest with Tove trying to find her way through a passage that is blocked by a giant bridge troll. The troll will let you pass if you remove the sword stuck on his shoulder. However, you can’t simply jump down and pull it out. Like a true point-and-click adventure you’ll need to explore and collect a series of items that will unlock paths, new environments, characters, and then eventually collect the items to achieve your main goal.

Exploration is key in Röki and it serves a way to expand and learn more about the story. After exploring and collecting an item I turned into a lock pick (because every young girl should know how to pick locks), I found myself a the grounds of a home. But there is something wrong here, something eerie; there is no one to be found. After exploring the outside shed, I stumble upon a gravestone where it reveals that all the children who lived here were dead. Don’t be fooled by the beautiful visuals, well done camera work, lighting, and soothing lullaby music; Röki is a dark fairy tale, and you can’t have a dark fairy tale without some children dying or being eaten.

I eventually collect the items I needed, which were a bear trap and a rope which I fastened together to create a grabbing grappling hook. I go on top of the bridge and toss it down on the sword, it clamps on the sword, and I pull it out. With the troll relieved, he lets me pass and I was able to continue on my journey. The demo wasn’t long, but it was quite enough to get me invested and wanting to know more. This particular puzzle was fairly rudimentary for the point-and-click genre, but it was the story and mystery of things that pulled me in most.

Developer: Polygon Treehouse

Publisher: United Label Games

Release Date: TBD 2019

Platforms: PC

Social:
www.twitter.com/PolyTreehouse
www.facebook.com/PolygonTreehouse
www.instagram.com/polygontreehouse/