Review – Indivisible

Like many other RPGs, Indivisible from Lab Zero Games and 505 Games follows a fairly standard storyline. Ajna, our protagonist, is a strong-willed and pure-hearted girl who faces a personal tragedy very early in the game. This drives her to find the people responsible and bring them to justice. Like I said, it’s pretty much your typical anime or RPG setup. Fortunately, before too long she discovers that she is not the normal girl she thought she was and this is when the game takes a turn that sets itself apart from the rest.

Indivisible Ajna

What? You don’t like being surrounded by flames?

Ajna soon discovers that she has a third eye that is capable of absorbing certain characters (called Incarnations) within her own consciousness. They are taken into her mind, which acts like a main hub for them to hang out and converse with, until she needs their help. That’s when she can call upon them to help fight alongside her. It’s a refreshingly original gimmick, but I will say that one thing that bugs me with this game is the fact that almost none of the people she encounters have any sort of reaction to being sucked into her mind space. You would think that would be a fairly shocking experience, but hardly anyone she meets even bats an eye at this development.

Indivisible Incarnations

Anja has probably the most surprised reaction to this revelation than anyone else she meets.

She can bring up to three different Incarnations into a battle with her, although she’ll meet many more along her travels. They’ll each be mapped to a specific button for the duration of the battle. Each character has several standard attacks: up, down, neutral, and block. There is also a meter called the “Iddhi” meter that fills up when characters successfully land or block attacks. Once the Iddhi meter is full, you can use one of their more devastating power attacks.

Now, the combat mechanics in Indivisible aren’t fully turned-based like many other RPGs. Each character has a cooldown period that needs to finish before they can attack again. This leads to a lot of strategy and precise timing during battles. But I love it. Discovering each enemy’s weakness and attack patterns is crucial to success. Each character has different strengths, weaknesses, and abilities, and discovering the best combinations of Incarnations to use in each battle is a blast.


The attack animations can be dazzling.

I will say that, with a few exceptions, once you get to a certain level in your development, enemies stop posing much of a challenge. Naturally, the bosses will still give you some tougher times, but for the most part the bulk of the enemies only stay within one level of difficulty. The platforming on the other hand, has a nice gradual ramp up in difficulty that seems to stay pretty constant throughout. There are lots of hidden items and gems to be found within the levels, which creates an even more rewarding experience to the platforming sections.

As you gain more Incarnations, you’ll be granted with new abilities that will allow you to access areas you were previously unable to reach before. This does mean that there is often times a lot of backtracking through levels you’ve already seen. Luckily, each level is so well design and beautifully drawn that you’ll find yourself more excited than annoyed at discovering more of the secrets within them.


Just look at the incredible art design of this temple.

Indivisible is stunningly hand-drawn in every aspect. The whole game looks like a high quality anime come to life. Each environment is gorgeous and diverse, taking inspiration from locations all over Asia. It is remarkable seeing so many different cultures given their own homage. Even the voice talent (which provides strong performances) range from a wide variety of different ethnicities. This further sells the idea that Anja and her crew are traveling all over the world. The soundtrack from Hiroki Kikuta, from Secret of Mana fame, also expertly takes on the sounds of the different regions it’s imitating. All of this adds to the richness of the world around you.

In a market that has hundreds, if not thousands of RPGs, I’m impressed that Indivisible has managed to do something new. The idea of having your companions remain within you and the main hub to be within your mind is very clever. I am thrilled with how fun and strategic the combat is. I was expecting the run-of-the-mill turn-based experience, but what I got was so much more entertaining in a more understated way. If you’re a fan of RPGs and are looking for something more unique, I recommend you give Indivisible a try.


Graphics: 9.0

Beautifully hand-drawn art style with vibrant and colorful environments. Unique character and enemy designs.

Gameplay: 8.0

The combat mechanics are somewhat turned-based and take a little while to get used to the timing. Figuring out which combinations works best with different characters is a lot of fun.

Sound: 8.0

There are some really solid voice performances and a largely epic soundtrack.

Fun Factor: 8.0

While the game starts out with a pretty standard RPG storyline, it does blossom into something deeper. The combat becomes fun once you figure out the subtle finesse of it.

Final Verdict: 8.5

Indivisible is available now on PS4, Xbox One, Switch, and PC.

Reviewed on PS4 Pro.

A copy of Indivisible was provided by the publisher.