Review – Wurroom (PS Vita)

It’s 2020 and the Playstation Vita is still getting new games. I am well aware that the content the portable is still getting isn’t exactly worth bragging about, just like most of the titles released for it in 2019. However, it does make feel happy that people out there are still trying to delay its inevitable death. This time around, I had the chance to test out Wurroom, and this is one of the very few instances in which I’ll say that I have no idea of what I had just played. I can’t even tell if this was a video game or not.

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I swear I’m sober.

Where to even begin? Wurroom doesn’t feel like a game at all. It barely qualifies as an interactive piece of software because you actually need to interact with a handful of objects throughout its run with the Vita’s touchscreen. I’ll admit, I actually liked the implementation, given how few Vita games had touchscreen support to begin with. Click everything onscreen until something happens.

There is no dialogue, no text blurbs, no indicators to where to go or what to do. Hell, there’s not even a pause button. It all lasts for a mere fifteen minutes. Once it’s over, the game will actually showcase the only handful of words included in it, “you may close the game now”, and freeze until you actually do what you were just told. I don’t remember the last time a game told me I didn’t need to play it anymore, if that ever happened…

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I don’t know what’s the biggest cliché: art presentations criticising the power of media over the human brain or gangsta rap videos featuring expensive cars.

As for what Wurroom is about… it’s complicated. Have you ever seen one Peter Gabriel’s music videos, such as “Sledgehammer“? Think of that, with less Peter and even more claymation, but in an almost game-like format. Oh, and much, much more nonsensical. Things happen onscreen in a very abstract fashion. I am pretty sure the developers envisioned some really deep meaning about society and the way media controls your mind, as seen in the one bit featuring a television set and a human head with ideas literally coming out of it. Other than that, I have no idea of what everything else meant. It did look fantastic on the Vita’s screen, don’t get me wrong, but it was just a bunch of imagery thrown onto me.

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I now have an urge to listen to Sledgehammer on repeat.

It’s hard to come up with anything else about this game when it literally lasted for only fifteen minutes. Wurroom is really unorthodox, trippy, abstract, experimental, and any other fancy adjective used to describe something that is just plain weird. It sure looks nice and I do appreciate its usage of the Vita’s screen, but this is barely a game. It features the minimum amount of interactivity to make it qualify as a commercial video game. It might work as a very brief (and very forgettable) art presentation, but as a piece of entertainment, it’s just not good enough.

 

Graphics: 9.0

Even though this game is a borefest and it’s pretty much nonsensical, I loved its trippy claymation visuals. It felt like a Peter Gabriel music video.

Gameplay: 2.0

Gameplay is severely limited. Keep clicking on things onscreen until something happens. It’s very vague and it’s just interactive enough for this not to be considered a video clip. I do like that it used the Vita’s touchscreen, though.

Sound: 5.5

A very new age-ish soundtrack that isn’t bad by any means, but gets tiresome quickly, even for a game that lasts for a quarter of an hour.

Fun Factor: 1.5

This is not much of game, this is more of an art project used to showcase the developer’s ability with claymation. Is it a fun or entertaining art project though? Absolutely not.

Final Verdict: 4.0

Wurroom is available now on PC, PS Vita and Switch.

Reviewed on PS Vita.

A copy of Wurroom was provided by the publisher.