Review – Breakpoint

Indie publisher The Quantum Astrophysicists Guild is releasing a lot of games at a nearly unreasonable rate as of late, clearly prioritizing quantity over quality. Games like Roundguard, #Funtime, and The Ambassador: Fractured Timelines made me worry that the company once known for its innovative puzzlers was doomed to become a slightly upscaled version of Sometimes You. Then they decided to release Breakpoint. Its premise, visuals, and really generic title made me think that it would just be yet another bargain bin title released for PC and consoles. But color me surprised, this one isn’t half bad.


Why is a triangle wielding a spear is beyond my comprehension.

Just by looking at its storefront pictures, you may think that Breakpoint is yet another twin-stick shooter inspired by Geometry Wars, just like #Funtime. You’re not entirely wrong, as the game looks even more similar to Bizarre Creations’ indie darling than the previous indie shooter we’ve tackled. Although with the advantage of having a much more stable camera and less visual pollution onscreen. It took me just a few moments to notice that gameplay-wise, Breakpoint was a completely different beast. Not exactly innovative, not exactly deep, but it works nonetheless.

Breakpoint might look and feel like a twin-stick shooter, but you can’t shoot at anything onscreen. In fact, you only have access to melee weapons, such as swords, axes, spears, and the like. That makes the gameplay feel less like a shooter and more of a simplified and mindless hack ‘n slasher. That ended up working to its advantage though. For some reason, the sole act of mowing down these simple geometric shapes feels quite fun and cathartic. Every single enemy you kill explodes in a barrage of lighting effects that makes your attacks feel even more powerful.


Dual machetes. Hell yeah.

The only additional feature in Breakpoint is the inclusion of a “break meter”. Thankfully enough, this doesn’t mean that your weapons have a durability meter like in Breath of the Wild. Instead, this meter goes down the more you use your weapon. When it reaches zero, it causes a massive outburst of energy on your surroundings, killing everything in sight. It adds a minute, but still welcoming degree of strategy to what’s otherwise the simplest and dumbest of gameplay loops, without ever making it overly complicated.



In many ways, you may think that Breakpoint is probably the most generic title in gaming history. It doesn’t look very appealing and its gameplay is as shallow as a puddle. Yet somehow, it works. It’s so simplistic and carefree to the point of becoming freeing. There’s just something about slashing tons of colorful enemies onscreen that makes me feel entertained. In short, Breakpoint is one of the least innovative games I’ve played this year, but considering its fun gameplay loop and minuscule price tag, I can’t help but recommend it to everyone out there. It’s so simple that it will definitely appeal to every kind of player.


Graphics: 6.0

Yet another arcade indie that tries to emulate Geometry Wars‘ visual style. It manages to outdo #Funtime with simpler models and a much more reliable camera.

Gameplay: 7.5

It might look and feel like a twin-stick shooter, but it plays more like a hack ‘n slash game. Its controls are simple and mowing down lots of enemies is actually quite satisfying. There is also a very small amount of strategy involving a durability meter that makes things way more interesting than they should have been.

Sound: 7.0

There isn’t a lot of variety in its soundtrack, but it does feature a very strong and addictive synthwave beat.

Fun Factor: 7.5

It’s shallow as a puddle, but it still manages to entertain with its simple and somewhat cathartic gameplay loop. It’s well worth its price tag, to be honest.

Final Verdict: 7.0

Breakpoint is available now on PS4, Xbox One, PC, and Switch.

Reviewed on PC.

A copy of Breakpoint was provided by the publisher.