Review – Dadish 3


The world needs more Dadish. After the first two games, both of which I did enjoy a fair bit, there was a longing in the world, what would the little radish children get up to next? Okay, maybe it’s just me who wanted more of that ludicrous premise, but these games are way more fun than they have any right to be, and Dadish 3 seemed to continue that trend. After the defeat of Lord Durnak and Space Durnak, Lord of Space, surely that was the end for the titular hero and he would finally be able to have a nap like he has always wanted to.


It took 3 games for Mom to return, too real.

By far the best thing about the Dadish games is the fact that they make sense to play in order, even with the “lack” of story. While they all follow the same premise of children leaving, Dadish having to find them, and bosses wanting to kill him. The progression of difficulty, as well as an ever increasing complexity in design, actually makes these games make sense to play in order. Dadish isn’t difficult, I feel like I probably beat that game with one or two deaths tops. Dadish 2 definitely stepped up the difficulty, and the spike in difficulty felt like a natural progression going from the first game. Dadish 3 continues that trend with a major spike already in the first handful of levels.


The bread is way more annoying than it should be.

Dadish 3 introduces new characters and level styles as well. The big new character you’ll meet in Momato. Mom’s back, even though we never met her in the first couple games. She was a bit busy with meetings, it seems. Her gimmick is that she’s very bouncy (get your mind out of the gutter), so you’ll have to be careful of dangers from above, as well as where you land. Not a super crazy gimmick the first time around, but when you need to do very narrow platforming on small moving platforms with spikes moving around them, and spikes below, it definitely gets much harder, and as a result, more entertaining.


Big… turnip?

Dadish 3 genuinely follows the exact same art style and music style as the first two games. It’s hard to talk too much about it without repeating everything that’s been mentioned previously. The pixel art is great, and works really well for this game. The sprites are distinguished from everything else, and nothing feels like it blends into the background. In other words, when you die, you know it’s your fault, which is always good, right? The music fits each of the areas very nicely, a nice HD 8-bit style soundtrack that really ties everything together appropriately. 


The possum is back, not screeching this time..

What more is there to say? Dadish 3 genuinely is just more Dadish. And let me be clear, that is not a bad thing. On the contrary: it’s excellent. If you were a fan of the first two games, this one just continues to expand on their solid foundations, adding more challenging levels and puzzles to the mix. I’m willing to bet I’ve had more deaths in Dadish 3 than Dadish and Dadish 2 combined. There is a lot of ground to cover, but Momato is back to help you do it.

Graphics: 7.0

The graphics haven’t improved or gotten worse since the first game, and that’s perfectly okay because they still work really well even with all the new landscapes.

Gameplay: 8.0

Dadish 3 just continues to get harder from where Dadish 2 ended. It’s a continuous uphill battle, but with a little help from friends, it’s all possible.

Sound: 6.5

Music is still fun, and still fitting. Nothing super out of this world, but it really doesn’t need to be. Just glad each area feels like its own.

Fun Factor: 9.5

Dadish 3 will convince you to replay levels to find the stars. They’re even more hidden this time around, and make the completion more frustrating, but more fun. All around one of the better feeling indie platformers.

Final Verdict: 8.0

Dadish 3 is available now on Nintendo Switch, PC, PlayStation 4, Xbox One.

Reviewed on Nintendo Switch.

A copy of Dadish 3 was provided by the publisher.