Review – WRC Generations

As it seems, WRC Generations is touted to become the last WRC game developed by Kylotonn, Nacon’s racing-focused subsidiary, the ones behind the upcoming Test Drive revival. What a ride it has been, my friends. The team has managed to turn what was once an utterly mediocre franchise, a dollar store alternative to the much more acclaimed Dirt series, into one of the best racing franchises on the market. Their way to say auf wiedersehen to WRC is to basically release a “greatest hits” version of it, a celebration of these past years as a whole, for fans to (hopefully) enjoy for years to come.

WRC Generations Porsche

Because it turns out that driving a Porsche on a dirt road isn’t as cumbersome as it sounds.

If you’re looking for a full evolution over the already excellent WRC 10, you’ll be disappointed. Mechanically, WRC Generations is pretty much identical to WRC 10. In terms of modes and such, you’re also getting the same game. Is this a bit sad? Well, most yearly iterations of sports and racing games are essentially roster updates, so it took Kylotonn many years to resort to that. The game is also a little bit less polished than its predecessors. I’m not saying this game is glitchy or full of issues, as it still runs like an absolute dream, but I did notice a few graphical glitches and instances of pop-in here and there. Nothing too extreme.

WRC Generations Content

Mechanics are pretty much the same as before. The sheer amount of content is this game’s main highlight.

You’re here for one reason: content. Mechanically, sure, WRC Generations doesn’t impress, but it more than makes up for it with sheer amounts of cars and tracks to enjoy. The amount of “Legends” (old-school cars from previous seasons of the WRC championship), in particular, was the game’s highlight. There’s a lot to test, a lot of places to race, and the good old open world map is back to let you practice the game’s (still very intuitive) controls. There’s little else that can be said about WRC Generations. It’s a compilation of rallying content for you to enjoy until someone else starts developing and publishing WRC games from now on.

WRC Generations Open World

The open world mode is still the best way to learn how to handle all of WRC’s intricacies.

For those who were already used to expecting actual mechanical improvements in each WRC iteration, WRC Generations might be a bit disappointing, as it is, for the most part, more WRC 10. That is to say it’s more of the (still pretty good) same. It makes up for its lack of innovation with a sheer amount of tracks and cars at your disposal, in a “greatest hits” kind of way. Even though it’s slightly less polished than WRC 10, I still absolutely recommend checking WRC Generations out. If this is the last WRC game to be developed by Kylotonn, then they sure did leave with a bang.

 

Graphics: 8.0

For the most part, it’s as good looking as its predecessor, but I’ve noticed more visuals glitches in WRC Generations than WRC 10. The framerate suffers no issues, though.

Gameplay: 8.5

WRC Generations, like its predecessor, is filled with presets to please both newcomers and veterans. Add in the stable framerate and you get a ridiculously intuitive rallying experience as a result.

Sound: 8.5

Very little has changed when compared to WRC 10, and that’s not exactly a bad thing. Good voice acting, good sound effects, passable menu music.

Fun Factor: 8.0

A bit par for the course in terms of innovations and mechanics. It makes up for it with sheer amounts of tracks and cars, as well as retaining the gameplay that worked in the previous WRC game for PS5.

Final Verdict: 8.0

WRC Generations is available now on PS4, PS5, Xbox One, Xbox Series S/X, PC, and Nintendo Switch.

Reviewed on PS5.

A copy of WRC Generations was provided by the publisher.