Review – Iron Man VR (Meta Quest 2)

Back in 2020, I reviewed the original version of Iron Man VR, and loved it. Although, I was sad for the fact that not a lot of people would experience it, all due to the cost-prohibitive nature of the PSVR (remember, you had to buy a console, the peripheral, the controllers, and the game) and the general populace’s resistance towards VR as a whole. I never thought this game, originally published by Sony themselves, would eventually be relaunched for the Quest 2, the most cost-effective and user-friendly VR device in the market (despite the fact Zuckerberg owns it, of course). It even has some slight improvements for a much wider user base to enjoy. I love the fact this happened. Not a lot has changed from the original release, but this is easily the ideal way to experience one of the best VR games of all time, bar none.

Iron Man Flight

Full head tracking, analog sticks, and improved loading times are a game changer over the PSVR version.

The base game was left intact, so the award-winning gameplay of the original Iron Man VR is still here. Using the triggers as thrusters to move around as Tony Stark through massive levels, in a quasi-Ace Combat manner, is still unbeatable. Even though I’d prefer to still use triggers to activate my blasters, given how the Quest has a pair of them in each controller, I can’t complain that much about the controls. They worked well then and still work well now.

Iron Man Iron Loadout

Customize your own Iron Loadout.

The gameplay improvements are minute, but welcoming. It’s mostly about the better quality of the Quest’s head tracking, which now lets you move your head in any direction you so desire, given how you don’t need to face towards a camera in order for your faux-VR immersion to work, and most importantly, improved camera controls. Yet again, a port of a previous PSVR game is now better experienced on the Quest due to the “revolutionary” inclusion of analog sticks. For the most part, moving with the left analog is limited to whenever you’re waltzing through your mansion as Tony Stark, but moving your camera around with the right analog stick, coupled with the improved head tracking, results in a much more fluid experience.

Iron Man Gameplay

At its core, still a fantastic, quasi-arcade combat flight simulator.

Speaking of fluidity, the Quest port of Iron Man VR features noticeably shorter loading times, making this version much easier to simply pick up and play. In fact, being a Quest game by itself would already result in it being more arcade-ready, but I won’t complain about these improvement loading times either. Finally, my main gripe with the original version of the game has been (slightly) corrected. The PSVR version of Iron Man VR had serious framerate issues, especially during intense, action-heavy segments. I’m not going to lie, I still noticed some issues here and there with this version, but it ended up being a lot more fluid and less framerate-inconsistent.

Iron Man Friday

My favorite VR-inside-another-VR couple. I ship them.

All in all, even if the improvements are mostly minute, there’s no denying that the Quest 2 version of Iron Man VR is indeed better than the PSVR port, and the ideal way to experience one of the best VR games of all time. It would have already been a recommendation if it were the same exact game, issues and all, available on what’s essentially a portable VR device, but the improved controls, head tracking, loading times, and performance make this the ultimate version of the game, and one of the best games available on the Quest 2, if not THE best.


Graphics: 8.0

It still suffers from a few framerate hiccups here and there, but they are way less noticeable than the PSVR port. The visuals are also slightly sharper. All in all, a commendable improvement, considering the hardware.

Gameplay: 9.5

Yet another PSVR-to-Quest game that feels better to play solely because it has actual sticks to help with movement and camera control. Slightly hampered by the framerate, as before, but way less noticeable than the PSVR version.

Sound: 9.0

Not a lot has changed, and that’s not a bad thing. The soundtrack and voice acting were good back then, and they are still good now.

Fun Factor: 10

A bit more content here and there, a handful of quality-of-life improvements, and the fact the Quest 2 is much more user-friendly and hassle-free than the PSVR make this version of Iron Man VR the ideal way to play one of the best virtual reality games of all time.

Final Verdict: 9.5

Iron Man VR is available now on PSVR and Quest 2.

Reviewed on Quest 2.

A copy of Iron Man VR was provided by the publisher.