Gamescom Latam 2026 Hands-on – We Were Here Tomorrow

I’ll be honest with you and state that I had never played a game in the We Were Here franchise prior to tackling a demo of We Were Here Tomorrow at Gamescom Latam 2026. I had heard of it, of course, but I can’t properly explain why I hadn’t tested any of the many games in the series up until this point. Just unfortunate timing, maybe. But when a game from a series you have never had any connection towards makes you have a good time with it, in such a short amount of time (a demo at a gaming show, for crying out loud), and makes you want to not only test the full product when its ready, but track down its predecessors to find out more about the series, you know you’re dealing with something good.

We Were Here Gamescom Latam 1

Each player has access to a specific item. You need to figure out how to solve each puzzle, paying attention as to which item solves which situation.

For the uninitiated, such as myself, both We Were Here and the focal point of this preview, We Were Here Tomorrow, are co-op puzzle games in which two players work together helping each other through a gauntlet of puzzles, solving them by using a pair of items, one given to each player. In the case of We Were Here Tomorrow, which is a futuristic take on the series, I had access to a goop launcher that also acted as a grappling hook of sorts (it didn’t send me towards something, but it allowed me to pull things towards me), whilst my co-op partner, our long-time collaborator and owner of Entertainium Eduardo Rebouças, had access to a special cube, which not only was used to open locks, but could also be used as a makeshift platform.

The demo lasted for half and hour, and the game’s executive producer, Luite Douma, was patiently looking at us failing miserably at each checkpoint. That’s part of the fun, though: trying to figure things out with your co-op buddy, thinking both of you are the biggest imbeciles in the universe, only for one of them to suggest a possible solution, realize the damn thing actually works, with both players feeling like pure geniuses after actually solving a puzzle, and being able to proceed to the next room. According to Mr. Douma, we didn’t particularly suck at the demo… whether that was just him being nice to us remains to be seen!

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We Were Here Tomorrow’s puzzles feature the occasional smart perspective gimmick.

My main worry was if I needed to know about the previous games before jumping into We Were Here Tomorrow. Once we booted the demo up, we had no damn clue of what we were doing. Of course, the puzzles were incredibly smart, and the setting was interesting, but we felt clueless, as expected. According to Mr. Douma, no, you don’t need prior knowledge of the previous We Were Here games before jumping into We Were Here Tomorrow, though long-time players will be rewarded with easter eggs and a better understanding of how the old games will be connected to this new entry.

Suffice to say, I wasn’t just intrigued by We Were Here Tomorrow after testing it. Nope, I’m now looking forward to playing it, and am already thinking of buying its predecessors, as I want to play and beat them before this brand new dish arrives onto storeshelves. The demo offered us the perfect amount of great presentation, humor, and well-crafted puzzles to introduce us to the franchise’s world, its gameplay loop, and what to expect from it when you’re playing with a friend. We are still waiting on a release date for We Were Here Tomorrow, but I can safely say I’ll want to play it as soon as it is available. Consider me convinced.

 

We Were Here Tomorrow is slated for later this year for PS5, Xbox Series S/X and PC.

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