Review – Hot Wheels Infinite Rush
The last few Hot Wheels games by Milestone have been amazing, perfectly mixing the fast-paced and arcadey feel of playing around with insanely designed cars with the fact they are still toys at the end of the day, with all tracks and backgrounds being set in mundane, real life locations. Two games were spawned from that formula, and both of them were hits. Milestone’s idea for a third Hot Wheels game wasn’t to simply make yet another game in the same format. Instead, they came up with Hot Wheels Infinite Rush, their own open world take on Hot Wheels video game racing. In essence, their own Hot Wheels Forza Horizon.
What we have here is an open world racer set in a handful of islands, each completely isolated from the other, which all need to be unlocked in sequence. Each island contains a set amount of linear races which act as the “main critical path” of sorts, but are also full of collectibles, side missions, secrets, and rivals to engage in street races; defeating them allows you to add them to your car collection.
The whole linear aspect of the critical path caught me off-guard at first. Whilst games like Forza Horizon have a set amount of challenges you need to do in a certain order before you can unlock the next batch, it is never a literal linear sequence of one, maybe two (if you are lucky) events at any given time. This made Hot Wheels Infinite Rush feel surprisingly narrow in terms of scope, even though it is filled with so many collectibles and unlockables to the point of making Donkey Kong 64 blush. In order to reach a new island, for instance, you have to complete the same linear sequence of five or six races in another island.
Thankfully, as Hot Wheels Infinite Rush retains the simple gameplay and intuitive controls from its predecessors, completing these races is still a pretty fun time. There are four different kinds of cars, and you can basically “equip” them as a loadout, being able to swap between them with the press of a button. You can load yourself out with a versatile car, a drift-oriented car, a speedster, and an all-terrain vehicle; they are all pretty self-explanatory. With that said, open world balancing isn’t all that great. You can (and should) just complete almost every objective with a speedster, considering their vastly superior stats and improved boosting abilities.
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Graphics: 7.5 A bit less detailed than previous Hot Wheels games by Milestone, due to the expanded map size, but the game still runs at a rock-solid 60fps, which is a relief. |
Gameplay: 8.5 Each car category has a different gameplay style, but all of them feature similar (and by that, intuitive) control schemes. Physics are a bit different from other Hot Wheels games, but nothing too egregious. The editor mode is identical to the one seen in Hot Wheels Unleashed 2. |
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Sound: 6.5 It’s not a particularly memorable soundtrack, and the engine noises aren’t impressive, either. Whilst far from bad, it certainly did not wow me. |
Fun Factor: 7.5 Having an open world to fool around in a Hot Wheels game sounds like a stroke of genius, and while I do admit there is a lot to do and see in Infinite Rush, I don’t think its progression system, car collection, and even editor mode are as fun as what the Unleashed games had to offer. |
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Final Verdict: 7.5
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Hot Wheels Infinite Rush is available now on PS5, Xbox Series X|S, PC, and Nintendo Switch 2.
Reviewed on PS5.
A copy of Hot Wheels Infinite Rush was provided by the publisher.





