Review – MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice cover image

MY HERO ACADEMIA: All’s Justice arrives at an interesting point for the franchise. After years of anime adaptations, spin-offs, and fighting games such as My Hero One’s Justice, this latest title attempts to deliver the definitive videogame version of My Hero Academia by bringing its climactic Final War to life. Developed by Byking and published by Bandai Namco, the time has come to see whether MY HERO ACADEMIA: All’s Justice manages to capture the excitement and thrills of its source material.

MY HERO ACADEMIA: All’s Justice Dabi

Come on, Dabi. Eat a Snickers. You’re not you when you’re hungry.

The Story Mode is naturally the main attraction for longtime fans. Rather than telling a completely original adventure, it revisits the Final War from both hero and villain perspectives. There are also game-exclusive cinematics and scenarios intended to expand the experience beyond simply replaying scenes from the anime. That said, if you’ve watched the entirety of the anime, then there’s nothing really new here. It merely delivers a playable experience of the Final War, much like how Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 only covered the Unwavering Resolve and Mugen Train arcs.

However, approaching the game this way has an obvious advantage: the story already has enormous stakes. Players aren’t being asked to become invested in an unfamiliar cast or conflict. They are stepping directly into some of the biggest confrontations in My Hero Academia. For fans who have followed Deku, Bakugo, Shigaraki, All Might, and the rest of the cast for years, that familiarity gives many battles an emotional weight that an original fighting-game storyline might struggle to replicate.

MY HERO ACADEMIA: All’s Justice Mirio Togata

After the epic battle, Mirio Togata turns to OnlyFans.

MY HERO ACADEMIA: All’s Justice moves away from prior entry’s 1v1 gameplay and now uses three-character teams, allowing players to switch between fighters during battles and create combinations based on their individual Quirks. The system includes standard attacks, guards, counters, evasive maneuvers, and unblockable attacks, while the Plus Ultra gauge can eventually trigger a spectacular team-based finisher. The Rising mechanic adds another layer by temporarily increasing attributes such as attack power, movement speed, and recovery.

MY HERO ACADEMIA: All’s Justice battles

Switching characters during the battles can make for some powerful combos.

On paper, this sounds exciting until you consider how unbalanced certain characters are, such Shinso and All for One Chaos, for example. Teams can often feel lopsided, making fights feel either laughably easy or punishingly unfair depending on the teams’ roster.

Now, there’s no denying that this game is gorgeous. Presentation is the main area where MY HERO ACADEMIA: All’s Justice excels. Characters are drawn from throughout the series, including their powerful Final War versions, and their updated designs and attacks make the roster feel appropriately climactic. The game also includes the largest playable roster in the franchise’s console games, giving fans plenty of familiar faces to experiment with. My one issue is that some of the stages weren’t as exciting as in other entries, but with all of the flashiness onscreen, that’s not too big of a deal.

Do they make deodorant strong enough to prevent explosive sweating?

The sound design in MY HERO ACADEMIA: All’s Justice adds plenty of impact to its fast-paced battles. Explosive Quirks, heavy punches, and powerful special attacks are accompanied by sharp, satisfying effects that make each encounter feel appropriately intense. Character voice acting also helps preserve the personality and energy of the anime’s cast, while the dramatic soundtrack complements the larger-than-life fights. Although the audio can occasionally feel repetitive during extended battles, it successfully captures the bombastic atmosphere of My Hero Academia.

Still, MY HERO ACADEMIA: All’s Justice is not without shortcomings. This game is definitely a mixed bag. Its biggest limitation is that the underlying formula remains fairly familiar. Once the initial excitement of seeing your favorite characters in their final forms wears off, most battles can begin to feel repetitive. The combat is accessible enough for newcomers to enjoy, but players looking for a particularly deep or technically demanding fighting system may find less here than in more specialized fighters, such as NARUTO SHIPPUDEN: Ultimate Ninja Storm Full Burst HD or Dragon Ball FighterZ. If you’re a big fan of these types of games, then this probably won’t matter, but MY HERO ACADEMIA: All’s Justice doesn’t bring anything new to the table.

Graphics: 9.0

The most gorgeous entry in the franchise, with better texturing, detailed character models, and dynamic lighting.

Gameplay: 7.0

A fun, albeit run-of-the-mill arena fighter that doesn’t add anything new to the genre.

Sound: 9.0

Excellent sound design with all the voice cast returning and the bombastic soundtrack playing during the fights.

Fun Factor: 5.0

Being able to play with the biggest roster in the game’s franchise is a blast at first, but the basic gameplay makes fights feel repetitive fairly quickly.

Final Verdict: 7.0

MY HERO ACADEMIA: All’s Justice is available now on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

Reviewed on Nintendo Switch 2.

A copy of MY HERO ACADEMIA: All’s Justice was provided by the publisher.

0 0 votes
Article Rating
Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Oldest
Newest Most Voted