Review – Minecraft Dungeons II
Minecraft Dungeons had a simple but appealing mission: take the ARPG, loot-driven action of the genre, and make it into something more accessible for all audiences. For the most part, it delivered that promise. Many would go on to call it a “babies first” Diablo wrapped up in the fun Minecraft world, and that is very true. I know from personal experience that my kids and my nephews loved playing it. Now, Minecraft Dungeons II is here and the sequel is promising some important changes while still keeping that accessibility for people of all ages, or even newcomers to the genre. Does it achieve this difficult balance while providing enough depth to keep players engaged?
Minecraft Dungeons II’s story begins with strange rifts appearing across the Overworld, bringing unnatural energy, corrupted mobs, and spreading sculk. You quickly discover that the rifts lead into the mysterious Sift world, filled with unfamiliar creatures, and unusual environments. Meanwhile, the leader of the Illager High Council, the Supreme Evoker, seeks to dominate the Overworld and the Sift, but the rifts are causing damage and it is up to he player to stop him.
It’s not an extremely engaging narrative nor does it really set up the villain enough to evoke any sort of emotional response to wanting to take him down. However, it does well enough to give you an excuse to move from one combat encounter to the next. It also helps that Minecraft Dungeons II is a more interconnected open world and it is filled with sidequests to do. These can range from simple quest lines, to more lore deep ones. To be honest, since I’m not a huge Minecraft player, I am unfamiliar with the lore that has been established, so I probably missed some references or call backs that others will understand more. That being said, the premise fits the universe well, and stays with the familiar setting while offering something new.
While the story isn’t much to write home about, gameplay is what ARPG’s are all about, and Minecraft Dungeons II has some important tweaks and upgrades to the formula. The original’s accessible dungeon-crawling formula returns, but the sequel introduces jumping, more equipment, and the aforementioned interconnected world. The core loop still remains the same: explore, fight, collect loot, and upgrade your equipment to take on tougher challenges.

Four-player co-op is a lot of fun, watch out for those TNT blast though since that is the only item with friendly fire.
Equipment got an upgrade that helps expand the options for players. Instead of a singular armor to equipment, you can now equip helmet, chest, greaves, and boots. All of which you can individual enchant to expand even more of your abilities. There is also the addition of three Talisman slots that will also alter your abilities, like reducing potion cool down or increase attack power. The dog summon is now moved to a Talisman so it is a constant ability now rather than an item to use in an Artifact slot.
While the expanded item slots is welcome, I’m still a bit disappointed that there is still only three Artifact slots. Much like the first game, Minecraft Dungeons II doesn’t have skill points or class builds. The abilities you have come from the gear you find and the Artifacts you equip. While I understand that it could be a design choice not to have a bunch of skills and equippable abilities, I was hoping for a bit more depth here.
Other notable changes that are for the better is that arrows now regenerate, so no more running out of arrows and hoping to find a bundle of them. This makes the moment to moment gameplay so much better and allows players to use their long range more effectively. The ability to jump makes an introduction and I didn’t realize how much this game needed that change. Jumping not only allows for jump attacks, which can be altered with effects depending on your gear, but it also enhances the level design by allowing for more traversal and finding hidden areas.
The interconnected world is also a welcome improvement. Having a more open world with freedom makes the adventure feel less like a checklist of disconnected missions and more like a journey through the Overworld. However, overall the combat loop and general gameplay still has its limitations. Encounters can become repetitive, with randomized dungeons that still feel too similar, and progression doesn’t feel all that meaningful, or exciting, outside of just being able to equip better gear. Unfortunately, that is the trade-off: accessibility makes the game easy to pick up, but it can also limit the depth of what makes ARPGs more engaging.
The allure of Minecraft Dungeons II, however, isn’t about throwing deep systems at you. Its more about being able to sit down with your kids, or family member, and everyone being able play without drowning in menus and class stats. 4-player couch co-op is still a blast, even though it can be a bit hectic and hard to see what’s going on. The quick access menus make it easy for everyone to hop into their inventory and equip gear without having to stop others from playing. However, merchant menus still require full screen access so that does slow down the tempo a bit having to wait for all four players to go through each vendor they need.
Visually, Minecraft Dungeons II looks great. That iconic voxel style remains fun and well detailed despite it being simple from a texture standpoint. The level design is well done offering some unique looking places, but what I think helps set off the visuals is the bright and bold color palette and the lighting. The dynamic day and night system offers cool visual changes to the landscape as the lighting alters with the time of day. While dungeons do offer a variety of layouts due to the randomizations, they still feel a bit too similar at times. It left me thinking: “did I already do this dungeon before”?
Besides that it an sometimes be hard to keep track of your character during large fights and with four players. Because everything is so blocky and there are so many effects, things tend to blend in together a bit too much. That being said, overall I think its a good looking game with a noticeable upgrade from the last. It also still looks and plays great on the Xbox Series S, which is a good thing for families that have the Series S as a secondary console.
Sound design I was unfortunately not the most impressed with. Not that it sounds bad, there just wasn’t much of anything that stands out besides the classic grunts and guffaws that Minecraft is known for. It has always been a game with a fairly mellow and relaxing sound design that matches the style and aesthetic well. However, I was hoping for more of an impactful soundtrack here for this kind of game and it being a sequel. As I mentioned, outside of the classic sound designs and melodies, there really isn’t any memorable soundtracks that stood out.
Minecraft Dungeons II is a game that understands its strengths. Rather than attempting to compete directly with other complex ARPGs, it expands the original formula in some meaningful ways. The improvement to the world design, exploration, and expanded gear make it feel more engaging. However, the sequel doesn’t completely escape the limitations of its design, the story remains in the background instead of being a major draw, and combat can still be repetitive. Ultimately, Minecraft Dungeons II is an enjoyable ARPG that prioritizes accessibility and cooperative fun over complexity. It may not satisfy seasoned players, but it offers a welcoming entry point for newcomers.
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Graphics: 8.5 The iconic voxel visual style still remains intact offering some fun and silly designs. The color palette and general lighting make it pop. |
Gameplay: 7.5 There are some good tweaks and additions to the overall gameplay, and moving to an interconnected world design feels much smoother. |
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Sound: 6.5 The sound design doesn’t standout other than the classic guffaws and sound effects the game is known for. There isn’t a particularly memorable soundtrack. |
Fun Factor: 7.0 While there are definitely some good tweaks to the formula and this is putting the series in the right direction, Minecraft Dungeons II feels more like a half step rather than a full sequel. |
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Final Verdict: 7.5
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Minecraft Dungeons II is available now on PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
Reviewed on Xbox Series X and S.
A copy of Minecraft Dungeons II was provided by the publisher.





