BGS 2019 Hands-on – Minecraft Dungeons

Minecraft Dungeons was a weird reveal at this year’s Microsoft E3 conference. One would expect for Microsoft to give a Minecraft game some well-deserved time during their conference, as they had previously done in the past, but Dungeons was relegated to being included in a brief indie sizzle reel. That’s a shame, because even though the title looked a bit too simple at first, its concept is actually a genius idea from Mojang and Microsoft. I could confirm how genius that idea was after playing the game at BGS 2019.

Bear in mind, I’m not saying Minecraft Dungeons won me over. I’m not saying it was amazing. I cannot deny that this game will become one heck of a hit once it comes out, because even though I just found the demo to be moderately fun, I am not the target demographic for this game. This is a hack and slash title meant to lure smaller children, those who have been playing Minecraft for years and love the franchise, to try something a bit more “game-y”. Something that can convince them to dive further into the world of gaming, instead of just a sandbox title. It’s a much more interesting idea than what Blizzard is trying to do with the upcoming Diablo Immortal.

The gameplay of Minecraft Dungeons can best be described as “baby’s first Diablo“. It’s also an isometric hack and slash dungeon crawler in which you’re supposed to defeat countless amounts of enemies with a wide variety of weapons and magic attacks. You use your main weapon with the A button, while casting different spells with B, X, and Y. You can also assign other items, such as potions, to other keys, as well as use a bow with the right trigger. I had a limited amount of attack options and weapons in this demo build, but it was enough to showcase how this game is easy to learn, but actually hard to master.


This will be a great replacement for Diablo Immortal, just in case you don’t own a phone, if you know what I mean…

The demo was limited to one small dungeon in which I could defeat lots of spiders and skeletons, solve a few puzzles, such as collecting a sentient (and rebellious) key in order to unlock a door, and defeat a boss: the annoying Enderman. I could do a lot in the demo, from casting force fields to summoning wolf companions. It was a lot meatier than I could have ever expected from, well, a Minecraft dungeon crawler.

For a game like this, clearly aimed at a younger and less experienced demographic, I’m impressed that Mojang isn’t developing a half-baked cash grab. I’m not saying that Minecraft Dungeons will become the chosen one to dethrone Diablo from its golden throne, but it’s shaping up to become a very competent dungeon crawler that every single kid who loves Minecraft will fall in love within seconds. Minecraft Dungeons ended up being the best exclusive showcased at what was a very disappointing showcase from Microsoft at Brasil Game Show 2019.